///sdse_action Mesh

#ifndef MESH_H
#define MESH_H

#include "sceneNode.h"

using namespace sde;

class Mesh : public SceneNode {
private:
    Ogre::Entity* entity;
    
public:
    Mesh(std::string _type, std::string _name, Object* _object);
    
    void updateMeshName(Var val);
    
    void run();
};

#endif
